RESUME
Stefan Heinrich
Character Artist / 3D Artist
My name is Stefan Heinrich. I'm a Character Artist / 3D Artist specialising in highpoly modelling, sculpting, texturing
and creating game-ready characters and assets.
I am 29 years old and have contributed to three shipped titles and one unshipped one so far.
I got over 5 years of professional work experience.
I can work in different styles and adapt to new technologies quickly.
English is fluent in writing and speech.
I have worked in many fields already including environment art and level design.
Coming from a technical background (diploma) helps me to better understand the inner workings of a 3d framework
and thus create better performing assets. During my studies I also learned about visual arts, media science, audio and video
design, marketing and various other disciplines. This helps communicating and working together with people in
different fields of game development.
I am currently looking for fulltime or freelance work and I'm willing to relocate.
Education
University of Applied Sciences Furtwangen, Germany, 2002-2007
Diploma in Computer Science in Media
Focused heavily on 3D art. Diploma thesis dealing with Realtime CG Graphics.
Work experience
Parabellum 2007-present (Acony Games)
FPS Game (Unreal 3 Engine)
Role: Senior Character Artist / 3D Artist
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Producing character art, firstperson assets and hero assets.
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Created the character art pipeline and trained other artists.
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Designed the character customization system for color and geometry customization (prototyping, implementation, documentation).
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Designed the weapon customization system for material and geometry customization (prototyping, implementation, documentation).
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Link to website
The Show 2006 (16tons Entertainment)
RTS Game (Vision Engine)
Role: Texture Artist / Freelance Lead
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contract work, leading a small team of 5 artists total.
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Responsible for texturing and task planning of the RTS buildings of the game.
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Link to website
Gothic 3 2005 (Piranha Bytes)
RPG Game (In-House Engine)
Role: Junior Creature Artist / Junior Prop Artist
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Half a year internship making various art assets for the RPG game:
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Lowpoly modelling and texturing of many creatures, animals, world props and characters.
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Offered me a permanent position.
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Link to website
Gotcha! the Game 2003-2004 (16tons Entertainment)
FPS Game (Vision Engine)
Role: Junior Level Designer / Junior Texture Artist
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Half a year internship, level design, lighting and texturing along with some SFX.
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Offered me a permanent position.
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Link to website
Skills
- Highpoly sculpting
- Subdivision highpoly modelling
- Unreal 3 Engine knowledge
- Lowpoly modelling
- Texturing with normal maps, specular maps, ...
- Texturing diffuse map only
- Character and weapon design
- Programming and shader knowledge
Software:
- zBrush
- 3DS Max
- Photoshop
- Mudbox
- Crazybump
- XNormal
- Perforce
- SVN
- TestTrack
Contact
Stefan Heinrich
Cannstatter Str. 70
D-78054 Villingen-Schwenningen
Germany
homepage: http://www.stefanheinrich.com
email: mail@stefanheinrich.com
phone: +49 157 71 48 57 94
skype: s.heinrich.1982
LinkedIn: http://www.linkedin.com/in/stefanheinrich
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